Summary
Adam Smith is a veteran product and engineering leader with over a decade of hands-on experience in game development, Unity engine stewardship, and Free-to-Play monetization, currently serving as SVP of Product - Engine at Unity Technologies. He built and scaled Developer Relations, Professional Services, and Solutions Engineering teams at Unity, driving both technical partnerships with studios like Blizzard and Riot and revenue-generating co-development offerings. Earlier in his career he produced North America’s first major F2P MMO growth story at Knight Online and founded an indie studio that shipped three mobile titles and hit a million downloads within eight months. Equally comfortable with code (Unity/C#), game design, and product strategy, he blends creative instincts from a music and audio background with rigorous developer-focused product work. Based in Windermere, FL, he also develops an open-source 8-player platformer aimed at game streaming, reflecting ongoing curiosity about multiplayer and live experiences.
8 years of coding experience
15 years of employment as a software developer
Bachelors, Music and Music Technology, Bachelors, Music and Music Technology at University of Alabama at Birmingham