Adam Smith

Senior Vice President, Product - Engine at Unity Technologies

Windermere, Florida, United States
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Summary

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Senior
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Top School
Adam Smith is a veteran product and engineering leader with over a decade of hands-on experience in game development, Unity engine stewardship, and Free-to-Play monetization, currently serving as SVP of Product - Engine at Unity Technologies. He built and scaled Developer Relations, Professional Services, and Solutions Engineering teams at Unity, driving both technical partnerships with studios like Blizzard and Riot and revenue-generating co-development offerings. Earlier in his career he produced North America’s first major F2P MMO growth story at Knight Online and founded an indie studio that shipped three mobile titles and hit a million downloads within eight months. Equally comfortable with code (Unity/C#), game design, and product strategy, he blends creative instincts from a music and audio background with rigorous developer-focused product work. Based in Windermere, FL, he also develops an open-source 8-player platformer aimed at game streaming, reflecting ongoing curiosity about multiplayer and live experiences.
code8 years of coding experience
job15 years of employment as a software developer
bookBachelors, Music and Music Technology, Bachelors, Music and Music Technology at University of Alabama at Birmingham

Github contributions (5)

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AdamSmif/Goonie-Golf

May 2021 - Mar 2022

Contributions:118 commits, 116 pushes, 1 branch in 9 months
Contributions:213 commits, 254 pushes, 2 issues in 5 months
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Adam Smith - Senior Vice President, Product - Engine at Unity Technologies