Adam Sullovey is a Solution Architect with 12 years of hands-on experience designing and delivering web and game-driven experiences from Old Toronto. He blends front-end craftsmanship—“making pixels change colour”—with back-end systems and integrations, spanning HTML/CSS/JS, node.js, PHP, databases, Unity3D, and cloud deployments. At Rangle.io he shifted from senior developer to solution architect, guiding teams and projects while maintaining a maker’s mindset through his long-running indie game Gnarshmallow. That project reveals a practical full-stack curiosity: evolving a Flash title into iOS/Android Unity releases, adding REST APIs, sockets for multiplayer, and monetization workflows. Comfortable both leading small teams and shipping solo-built products, he brings discipline in planning and monitoring as well as a creative streak (skiing, climbing and a soft spot for penguins). Expect a pragmatic architect who still enjoys getting into the code and the pixels.
12 years of coding experience
15 years of employment as a software developer
Digital Media Arts, Art Fundamentals, Digital Media Arts, Art Fundamentals at Seneca College of Applied Arts and Technology
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