Adam Thomson

Software Engineer at Adobe

Spanish Fork, Utah, United States
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Summary

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Senior
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Top School
Adam Thomson is a seasoned software engineer with nine years of experience building high-performance, cross-platform applications across games, mobile, and web. Currently at Adobe, he previously drove core gameplay systems at Electronic Arts—authoring the C++ gameplay engine for Tetris Blitz and enabling data-driven client customizations that reduced release cycles. His broad language toolkit spans C++, Objective-C, JavaScript, ActionScript, Python, Lua, PHP and MySQL, reflecting a talent for bridging native, web, and embedded systems. Adam has led engineering teams, mentored juniors, and architected performance-focused engines and DI-based game frameworks, plus managed large-scale LAMP deployments and off-shore teams. Based in Spanish Fork, Utah, he combines product-minded engineering with a track record of shipping top-ranked mobile games and revenue-generating web products.
code9 years of coding experience
job15 years of employment as a software developer
bookUniversity of Georgia
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Stackoverflow

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91reputation
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1answer
0questions
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Github Skills (46)

plugin10
sdk9
sling9
adobe-experience-manager9
aem9
leancloud8
react8
unleash8
android8
ios7
react-like7
inferno7
xml6
jsx6
preact6

Programming languages (3)

TypeScriptJavaScriptHTML

Github contributions (5)

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adobe/griffon-toolkit

May 2020 - Nov 2022

A toolkit for users building plugins for Griffon
Contributions:13 reviews, 91 commits, 57 PRs in 2 years 6 months
plugin
amadt/airglow

May 2019 - Sep 2022

Contributions:34 pushes, 35 branches, 2 tags in 3 years 5 months
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Adam Thomson - Software Engineer at Adobe