Summary
Adam Thomson is a seasoned software engineer with nine years of experience building high-performance, cross-platform applications across games, mobile, and web. Currently at Adobe, he previously drove core gameplay systems at Electronic Arts—authoring the C++ gameplay engine for Tetris Blitz and enabling data-driven client customizations that reduced release cycles. His broad language toolkit spans C++, Objective-C, JavaScript, ActionScript, Python, Lua, PHP and MySQL, reflecting a talent for bridging native, web, and embedded systems. Adam has led engineering teams, mentored juniors, and architected performance-focused engines and DI-based game frameworks, plus managed large-scale LAMP deployments and off-shore teams. Based in Spanish Fork, Utah, he combines product-minded engineering with a track record of shipping top-ranked mobile games and revenue-generating web products.
9 years of coding experience
15 years of employment as a software developer
University of Georgia