Ádám Tóth is a Staff Software Engineer specializing in platform engineering with 11 years of experience building cloud-native infrastructure and developer-facing platforms. He has designed and shipped production frameworks that turned monolithic pipelines into efficient micropipelines, implemented intelligent, change-aware testing, and led cost- and scalability-focused initiatives across AWS, ECS/EKS, and CDK-driven IaC. At Alcion (now Veeam) and previous roles he reduced E2E pipeline times, rearchitected deployment strategies for massive scale, and built internal tools such as a terminal incident manager that improved on-call processes. A pragmatic polyglot (Go, TypeScript, Python) who moves between deep infrastructure work and hands-on automation, he also contributes full-stack to open-source projects like the popular Stardew Valley UI Info Suite mod—demonstrating attention to UX even outside enterprise software. Based in Budapest, he pairs systems-level thinking with developer ergonomics to deliver measurable savings and faster delivery.
11 years of coding experience
7 years of employment as a software developer
Mechatronics, Robotics, and Automation Engineering, Mechatronics, Robotics, and Automation Engineering at Faculty of Engineering, University of Debrecen
Ongoing maintenance for the original UI Info Suite mod for Stardew Valley.
Role in this project:
Full-stack Developer
Contributions:19 releases, 82 reviews, 221 commits in 2 years 3 months
Contributions summary:Ádám primarily contributed to the ongoing maintenance of the UI Info Suite mod for Stardew Valley. Their work included merging branches to resolve conflicts, fixing issues related to item hover information, and adding new features like indicators for upcoming rain and the location of NPCs. The user also made improvements to the shop harvest price display and ensured compatibility with various mod features like the Bigger Backpack mod and the custom NPC map locations.
Contributions:7 commits, 8 PRs, 8 comments in 2 years
Contributions summary:Ádám primarily contributed to the UI and functionality of the Stardew Valley mod. Their work involved fixing bugs related to menu interactions, ensuring compatibility with other mods, updating UI elements like tool upgrade icons, and implementing features like showing item effect ranges and Robin's building status. The contributions demonstrate a focus on enhancing the user experience and integrating UI elements seamlessly within the game's existing systems.
modstardewmoddingvalley
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Ádám Tóth - Staff Software Engineer (Platform Engineering)