Adam Woodbury

Principal Software Engineer at Pixar Animation Studios

San Francisco, California, United States
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Summary

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Senior
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Top School
Adam Woodbury is a Principal Software Engineer with over two decades at Pixar, bringing 11+ years in senior leadership roles focused on scalable, maintainable C++ systems and production tooling for feature films. He’s led teams from core engine development to studio-wide release processes, marrying deep technical design (STL, boost, Python, Linux) with production-facing customer engagement and mentorship. Adam helped architect and ship Presto, Pixar’s second-generation toolset, and has a track record of evolving APIs and system architecture while keeping active productions stable. His open-source contributions to PixarAnimationStudios/OpenUSD show hands-on impact in foundational graphics libraries—improving Sdf/UsdGeom APIs, adding constexpr constructors, and refining vector math and attribute caching. Based in San Francisco, he combines academic rigor from Caltech and Columbia with practical patent-backed innovation in simulation and deformation. Colleagues describe him as a strategic technical leader who prefers durable, well-engineered solutions over quick fixes.
code11 years of coding experience
job25 years of employment as a software developer
bookCalifornia Institute of Technology
bookBachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Columbia University in the City of New York
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Github Skills (7)

c-language10
cprogramming-language10
api-design10
usd10
architecture9
architectures9
3d-graphics8

Programming languages (1)

C++

Github contributions (3)

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Universal Scene Description
Role in this project:
userBackend Developer
Contributions:12 commits in 4 years
Contributions summary:Adam primarily contributed to the core codebase, focusing on the `Sdf` and `UsdGeom` modules of the USD library. They modified and exposed core functionalities related to the `SdfCopySpec` and purpose visibility APIs, enhancing the library's capabilities. Further contributions included making constructors `constexpr` and improving the code related to `Gf` vector calculations and refactoring the attribute cache.
universal-scene-descriptionscene
adamrwoodbury/VectorProgram

May 2015 - May 2015

Contributions:1 push in 1 day
vectors
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Adam Woodbury - Principal Software Engineer at Pixar Animation Studios