Adam Yaxley

Senior SDK Engineer at Havok

Chiyoda, Japan
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Summary

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Adam Yaxley is a Senior SDK Engineer based in Chiyoda, Japan, with nine years of experience building and supporting high-performance game and real-time systems. At Havok he has driven Cloth SDK engineering, developer relations across Asia, and implemented physics and destruction systems used by AAA studios. He brings deep C++ expertise—evidenced by his open-source work on a header-only compile-time string obfuscation library that emphasizes zero-runtime overhead and custom keying. Previously he ensured stability and scale at G-Research working with large real-time enterprise applications and data volumes. Adam combines hands-on SDK development, client-facing technical consulting, and tooling/build-system experience to bridge engineering and production needs. He holds a first-class BSc in Computing Systems from the University of Warwick and often blends research-minded solutions into shipping products.
code9 years of coding experience
job10 years of employment as a software developer
bookA Level, Maths, Further Maths, Physics, A Level, Maths, Further Maths, Physics at All Hallows Catholic College
bookBsc, Computing Systems, 1st Class, Bsc, Computing Systems, 1st Class at University of Warwick
languagesEnglish, Japanese
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Stats
670reputation
638kreached
7answers
2questions
Badges
kendo-ui
top-5%
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Github Skills (12)

c-language10
cpp10
cprogramming-language10
kendo-ui9
headeronly9
testing8
large-data6
executable-path6
game-engine6
constructor6
optimization6
dll6

Programming languages (4)

C#C++CCMake

Github contributions (5)

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adamyaxley/Obfuscate

Nov 2017 - Jan 2023

Guaranteed compile-time string literal obfuscation header-only library for C++14
Role in this project:
userBackend Developer
Contributions:6 reviews, 66 commits, 30 PRs in 5 years 2 months
Contributions summary:Adam primarily contributed to the development of a C++ library focused on compile-time string obfuscation. Their initial work involved creating the core `obfuscate.h` header file and a basic testing suite to validate functionality. Further contributions included refactoring the code to remove unnecessary storage and create a helper macro (`AY_OBFUSCATE`) to ensure compile-time encryption. They also added features for specifying a custom key and improving the XOR cipher. Finally, they added a bloat test to calculate the overhead of using obfuscation.
stringheader-only-librarycompile-timeheader-onlycpp11
adamyaxley/Pineapple

Apr 2017 - Aug 2021

2D game engine with a modern intuitive API and a decoupled plugin system
Contributions:167 commits, 26 PRs, 121 pushes in 4 years 5 months
2d-gameapigamedevplugin-system2d-game-engine
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Adam Yaxley - Senior SDK Engineer at Havok