Summary
Addison Bellamy-gross is a Senior Software Engineer with 11 years of full-stack experience building interactive products across games and developer platforms. Currently at Instrumentl and co-founder of indie studio beandip games, they blend product-focused engineering with hands-on design sensibilities honed at Unity and Regression Games. Their background spans consumer-facing front ends and robust back-end systems from roles at SSENSE and ThoughtFarmer to early internships, reflecting a pragmatic approach to shipping polished user experiences. Trained in Computer Software Engineering at UBC and Vancouver Island University, Addison pairs formal engineering foundations with a creative edge that surfaces in game development and interaction-driven features. Notably, they move fluidly between startup and larger-company contexts, often bridging designer and engineer perspectives to reduce iteration cycles. Based in Canada, they bring entrepreneurial curiosity and a track record of turning interactive concepts into production-quality software.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Applied Science - BASc, Computer Software Engineering, Bachelor of Applied Science - BASc, Computer Software Engineering at University of British Columbia Electrical and Computer Engineering
Bachelor of Engineering - BE, Computer Software Engineering, Bachelor of Engineering - BE, Computer Software Engineering at Vancouver Island University