Addison Linville

Principal Technical Designer, Microsoft Teams (Meetings)

Kenmore, Washington, United States
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Summary

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Addison Linville is a Principal Technical Designer at Microsoft with a decade-plus career shaping immersive experiences for HoloLens, Mesh, and Teams. She blends deep UX and UI craft with hands-on engineering—contributing UI/UX components and drag-and-drop functionality to the widely used Mixed Reality Toolkit for Unity. At Microsoft she’s progressed from embedded and IoT design through senior HoloLens roles to leading mixed-reality design for collaboration platforms, consistently translating complex technical constraints into elegant interactions. Her background spans agency work for major brands and early interactive development in Flash, Silverlight, and C#, giving her a rare mix of product, visual, and implementation expertise. Based in Kenmore, Washington, Addison is known for improving developer-facing UX while shipping polished, production-ready AR interfaces.
code9 years of coding experience
bookAAS Graphic Design, AAS Graphic Design at Seattle Central College
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Github Skills (4)

csharp10
user-interface10
dotnet-core10
unity3d10

Programming languages (3)

C#JavaScriptHTML

Github contributions (5)

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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userFull-stack Developer
Contributions:163 commits, 36 PRs, 17 pushes in 2 years 11 months
Contributions summary:Addison's commits primarily focus on the implementation of UX and UI components within the MRTK (Mixed Reality Toolkit) for Unity. Their work involved adding new UX elements, making changes to button layouts, and addressing the state of UI elements. Furthermore, the user was responsible for incorporating functionalities such as drag and drop features. The user's contributions also included fixing and improving the appearance of the scene's graphical user interface, and the addition and update of materials to the scene.
mrtkholotoolkitholotoolkit-unitymixed-realityhololens
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
Contributions:1 PR, 15 pushes, 1 branch in 9 days
consumeunityunity3dmixedrealitytoolkit-unitymixedrealitytoolkit
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