Summary
Adellar Irankunda is an AR/VR prototyper and haptics researcher with nine years of experience building immersive graphics, real-time rendering, and XR interaction systems across industry and academia. Currently at Meta and SimX, they blend machine learning, Unity, and native iOS development to deliver tactile and visual AR/VR experiences, from prosthetic-training apps to multiuser virtual classrooms. Their background in astrophysics and computational photography informs physically grounded simulations—examples include GPU-compute galaxy simulators and atmosphere scattering models used for education and research. Comfortable across C++, Swift, Python, TensorFlow, and Rust, Adellar moves fluidly between low-level graphics, camera calibration toolchains, and cloud-deployed tooling. Known for bridging research and product needs, they’ve repeatedly turned complex scientific models into usable, real-time applications.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree Astrophysics, Bachelor's degree Astrophysics at The George Washington University
Jefferson High School
French