Adolfo Zarrias is a versatile game developer based in Barcelona with nearly a decade of professional experience building interactive experiences and leading technical teams. He has transitioned from enterprise roles in BI, systems analysis and project management at firms like Capgemini and AXA to hands-on video game development at Playspace and Space Go, blending rigorous engineering discipline with creative design. Adolfo holds advanced training in C++, AI and data structures from Udacity and a master's in game design from UPC School, enabling him to tackle performance-critical gameplay systems and intelligent game behavior. His background in project leadership and business analysis gives him a rare ability to translate product goals into deliverable technical roadmaps. Colleagues describe him as equally comfortable optimizing low-level code as coordinating cross-functional teams to ship polished titles. He brings a pragmatic, research-informed approach to game development that often surfaces in strong systems thinking and attention to production-ready details.
9 years of coding experience
8 years of employment as a software developer
Ingeniero Superior, Informática, Ingeniero Superior, Informática at Universitat Autònoma de Barcelona
Máster en Diseño y Creación de Videojuegos, Game and Interactive Media Design, Máster en Diseño y Creación de Videojuegos, Game and Interactive Media Design at UPC School (Universitat Politècnica de Catalunya)
Data Structures & Algorithms Nanodegree, Computer Science, Data Structures & Algorithms Nanodegree, Computer Science at Udacity
Master Universitario en Dirección de Proyectos, Gestión de proyectos, Master Universitario en Dirección de Proyectos, Gestión de proyectos at Business Engineering School La Salle
Contributions:2 releases, 28 pushes, 4 branches in 2 years
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