Adonis Kakoulidis is a Frontend Engineer with 14 years of experience building modern web and mobile interfaces from startups to larger platforms, currently based in Stockholm and working at infra.ws. He’s led frontend teams and shipped production-grade TypeScript/React(+Redux) and React Native apps, and has driven self-service and media-ingestion products at companies like Vimla and Viaplay. A hands-on contributor, he brings practical UI craftsmanship—early career work on WordPress and SASS plus recent contributions adding color palettes and documentation improvements to notable open-source projects like Guake and the sass-guidelines repo. Comfortable bridging design and engineering, he focuses on maintainable, scalable front-end architectures and developer-friendly documentation. Colleagues rely on him for steady technical leadership and pragmatic delivery across the full frontend stack.
14 years of coding experience
15 years of employment as a software developer
Computer Science, Computer Science at Democritus Technological Highschool of Thessaloniki - Greece
Bachelor of Science (B.Sc.) Computer Engineering, Bachelor of Science (B.Sc.) Computer Engineering at Technological Educational Institute of Central Greece
Guidelines for writing sane, maintainable and scalable Sass.
Role in this project:
Technical Writer
Contributions:89 commits, 2 PRs, 17 comments in 1 year 3 months
Contributions summary:Adonis primarily focused on updating and translating documentation snippets within the Sass guidelines repository. They corrected outdated comments, added missing snippets, and translated existing documentation into Greek (el). The contributions involved modifying code examples and explanatory text within various Sass-related files. Their work directly improved the clarity and accessibility of the Sass guidelines.
Contributions:33 commits, 9 PRs, 30 comments in 1 month
Contributions summary:Adonis primarily contributed to the visual customization of the Guake terminal emulator by adding color palettes. They implemented various color schemes, including Monokai, Lucario, Cobalt2, and Flatland, and updated the `prefs.py` file with the corresponding color codes. Furthermore, the user refined the palettes by including foreground and background color definitions and correcting color assignments for Solarized Dark. This work improved the aesthetic flexibility and user experience of the terminal.
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