Simulationcraft engine/GUI
Role in this project:
Back-end Developer Contributions:1 review, 8 commits, 9 PRs in 1 year
Contributions summary:Adrian primarily contributed to the simulation engine's back-end logic, focusing on Monk class implementation. The commits demonstrate changes to Monk abilities, including Whirlwind Dragon Punch, Hit Combo mechanics, and Crackling Tiger Lightning. They also remade shadowgrasp trinket, fixed weapon scaling, and addressed bugs related to Storm, Earth, and Fire (SEF) mechanics, indicating a focus on game mechanics and character behavior.
c-plus-plussimulationguisimulationcraftreal-time-strategy
Contributions:17 commits, 2 pushes, 1 tag in 8 months
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