Adrian Budau

Senior Software Engineer at Ogre AI

Bucharest, Romania
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Summary

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Senior
🎓
Top School
Adrian Budau is a Senior Software Engineer based in Bucharest with 14 years of production experience across security, AI, and consumer platforms. He has held senior roles at Bitdefender and Ogre AI and gained early engineering experience at Dropbox, Jane Street, and Twitter, showing versatility across backend, mobile, and high-performance domains. Adrian contributes to open-source game-simulation tooling (SimulationCraft), with focused backend work modeling complex class mechanics—an indicator of deep systems thinking and attention to correctness in stateful simulations. He pairs a Computer Science foundation from the University of Bucharest with a track record of shipping bug fixes, feature implementations, and performance improvements in both product and research-adjacent teams. Colleagues describe him as a pragmatic engineer who enjoys tackling intricate logic (e.g., combat mechanics and weapon scaling) and translating domain rules into reliable code.
code14 years of coding experience
job5 years of employment as a software developer
bookGheorghe Vranceanu High-School
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Bucharest
bookInternational Computer High-School of Bucharest
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Stackoverflow

Stats
349reputation
46kreached
15answers
0questions
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Github Skills (18)

simulation10
c-language10
game-engine10
game-dev10
simulations10
object-oriented-programming10
game-development10
cprogramming-language10
algorithm9
algorithms9
performance-optimization8
data-structures6
sorting6
range-query6
php6

Programming languages (11)

TypeScriptCoffeeScriptC++RustNimCJavaScriptGo

Github contributions (5)

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simulationcraft/simc

Apr 2021 - Apr 2022

Simulationcraft engine/GUI
Role in this project:
userBack-end Developer
Contributions:1 review, 8 commits, 9 PRs in 1 year
Contributions summary:Adrian primarily contributed to the simulation engine's back-end logic, focusing on Monk class implementation. The commits demonstrate changes to Monk abilities, including Whirlwind Dragon Punch, Hit Combo mechanics, and Crackling Tiger Lightning. They also remade shadowgrasp trinket, fixed weapon scaling, and addressed bugs related to Storm, Earth, and Fire (SEF) mechanics, indicating a focus on game mechanics and character behavior.
c-plus-plussimulationguisimulationcraftreal-time-strategy
adrian-budau/easy-motion

Apr 2014 - Jan 2015

Easy Motion for Atom IDE
Contributions:17 commits, 2 pushes, 1 tag in 8 months
ide
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