Adrian Herbez is a Senior Product Engineer in San Francisco with over two decades of experience building games, web applications, and 3D interactive systems. He excels at full-stack engineering and real-time collaboration tools, having shipped production editors, photogrammetry-enabled social apps, and Unreal gameplay/ tooling across startups and larger teams. As an early engineer and founding product lead at a web-based electronics CAD startup, he blends deep domain knowledge of hardware workflows with front-end performance and real-time sync expertise. Adrian’s background spans systems-level game engines, Blender/Python art pipelines, and web-based 3D scene tooling—skills he leverages to bridge creative and technical teams. He pairs hands-on implementation (C++, C#, TypeScript, JS) with an educator’s instinct for tooling and usability, informed by years teaching 3D and game programming.
11 years of coding experience
20 years of employment as a software developer
Intermediate Electronics Certificate, Electronic Engineering Tech, Intermediate Electronics Certificate, Electronic Engineering Tech at City College of San Francisco
BFA, Fine art, digital media, BFA, Fine art, digital media at Carnegie Mellon University
Stirling.js - a lightweight JS game engine for prototyping
Contributions:2 PRs, 2 pushes, 2 branches in 2 years 3 months
js-gamegamewebgljavascriptjs-game-engine
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