AdrianLazar

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Summary

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Rockstar
Adrian Lazar is a multidisciplinary technical artist and game industry entrepreneur with over seven years of focused experience at the intersection of art and real-time technology. He co-founded and led Planet Alpha as CEO and Creative Director, guiding an award-winning game from creative vision through production while building pipelines and managing teams. At Unity Technologies he served as a Staff Technical Artist, blending shader work, tools development, lighting and look development to bridge artists and engineers. His career spans hands-on roles from lighting and compositing on AAA titles to architecting asset pipelines and even running a small studio, giving him rare end-to-end product and technical insight. Based in Romania, Adrian pairs aesthetic sensibility with pragmatic systems thinking—often implementing production pipelines that scale creative teams. An under-the-radar strength is his consistent work across both creative direction and low-level technical tooling, enabling faster iteration and cohesive visual results.
code7 years of coding experience
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Github Skills (2)

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Programming languages (1)

C#

Github contributions (2)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:6 commits, 4 pushes in 7 days
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mapbox/mapbox-unity-sdk

Apr 2019 - Apr 2019

Mapbox Unity SDK - https://www.mapbox.com/unity/
Contributions:1 comment in 1 day
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