Adrián Lomas is a Lead Android Engineer based in Barcelona with 12 years building mobile products and platform components, currently leading Android development at Wallapop. He combines hands-on UI craftsmanship—evident in open-source work on animated material components and SVG-driven loading libraries—with architectural experience applying Clean Architecture and MVP patterns. Adrián has progressed from backend and networking roles into mobile leadership, pairing pragmatic engineering with attention to animations, interactions and custom view performance. His GitHub projects show a specialty in polished front-end components and configurable animation systems that bridge design and implementation.
12 years of coding experience
5 years of employment as a software developer
Graduado en Ingeniería Informática, Graduado en Ingeniería Informática at UCAM Universidad Católica San Antonio de Murcia.
Explotación de Sistemas Informáticos, Grado medio, Explotación de Sistemas Informáticos, Grado medio at IES Ingeniero de la cierva
Contributions:51 commits, 17 pushes, 1 tag in 25 days
Contributions summary:Adrián primarily contributed to the development of a configurable animation library. Their commits focused on creating and extending the `GravView` class, which manages and draws the animations. They implemented features such as different animation types, including shake and ball size, and incorporated attributes to customize animations. Further commits include adding animation control and the ability to load different animation configurations.
A material Switch with icon animations and color transitions
Role in this project:
Front-end Developer
Contributions:14 commits, 1 PR, 6 pushes in 1 year 3 months
Contributions summary:Adrián primarily focused on developing UI components and animations for a material design switch. They implemented various painters for different switch states (press, release) and icons, including animation logic for transitions. Contributions involved modifying existing switch logic, and adapting the UI for different screen sizes. Code also included adjustments for correct icon positioning and overall aesthetic improvements.
animationandroidicontransitionsmaterial-design
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