Adrian-mihai Iosif

Senior Software Engineer at CrowdStrike

Bucharest Metropolitan Area Romania
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Summary

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Senior
🎓
Top School
Adrian-mihai Iosif is a Senior Software Engineer with over a decade of experience building cloud-native backends and GenAI systems, currently focused on agentic AI for cybersecurity at CrowdStrike’s CharlotteAI team. He combines deep learning research background—spanning computer vision, NLP, and speech synthesis—with hands-on production engineering in distributed systems, reliability, and extensibility. Known for driving backend initiatives that make AI-driven investigation workflows production-ready, he regularly contributes to on-call reliability, roadmap planning, interviewing, and onboarding. His practical stack expertise includes Go, Kubernetes, PostgreSQL, Kafka/Pulsar and Elasticsearch, alongside a history of TypeScript, Python, PyTorch and C++ work. An AWS Certified Solutions Architect with top-tier academic credentials in AI, he also contributes to open-source projects like the Unknown Horizons game where he improved UI/UX and game tooling. Colocated in Bucharest, he blends research instincts with product-minded delivery to bridge prototype research and globally released systems.
code12 years of coding experience
job8 years of employment as a software developer
bookPOLITEHNICA București National University for Science and Technology
languagesRomanian, English
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Github Skills (9)

microstrategy10
simulations10
simulation10
game-development10
front-end-development10
python10
user-interface8
interface-design8
ui-design8

Programming languages (2)

C++Python

Github contributions (5)

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Unknown Horizons official code repository
Role in this project:
userFull-stack Developer
Contributions:11 commits in 1 month
Contributions summary:Adrian-mihai primarily focused on enhancing the user interface and game experience in the Unknown Horizons repository. Their contributions included adding the functionality to customize the build menu style through settings, modifying the tearing tool to improve transparency and object selection, and implementing a confirmation popup for object deletion. These changes involved modifications to Python files related to the GUI and game logic.
pythongameunknownsimulationstrategy
Contributions:90 commits, 79 pushes, 1 branch in 6 months
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Adrian-mihai Iosif - Senior Software Engineer at CrowdStrike