Summary
Adrián O is a UI Engineer based in Helsinki with 10 years of experience building performant, player-facing systems for mobile games and interactive apps. He specializes in Unity, C#/C++, OpenGL and shader work, focusing on UI performance, reusable UI libraries and tooling that accelerate cross-project development. At Next Games and Netflix he has driven internal submodules, editor extensions and cross-project tools like asset reference views and bezier chapter map builders to streamline development and smooth screen behavior. His background includes client-server itemization, A/B-testable tutorial systems and scalable UI libraries (BONlib), showing a balance of gameplay systems and polished UI engineering. Adrián frequently bridges engineering and QA, proactively refactoring and reusing assets to save development time while hunting elusive bugs. An often-overlooked strength is his math-and-embedding mindset, enabling efficient low-level optimizations alongside higher-level tool design.
10 years of coding experience
4 years of employment as a software developer
Information Technology, Information Technology at Slovenská technická univerzita v Bratislave
English, Russian