Summary
Adrián Pimentel is a Virtual Reality Software Engineer with 11 years of experience combining AI research and game development to build interactive systems and procedural content. Specializing in biologically inspired algorithms and AI-driven tooling, he has delivered gameplay systems, NPC behaviors and automation for Unity, Godot and custom desktop tools in production studios and indie teams. He has led and mentored small programming teams, coordinated cross-discipline work on a shipped metroidvania, and created automation pipelines and extensions for Maya/Blender to speed art and QA workflows. Equally at home teaching beginners and designing technical architectures, he regularly runs workshops on programming, Arduino and employability for youth and community groups. Based in Parla (Madrid), he is self-taught across multiple engines and enjoys applying research-minded algorithms to practical problems like procedural map generation and salience-based vision.
11 years of coding experience
2 years of employment as a software developer
Charles III University of Madrid (Universidad Carlos III de Madrid)