High Level API Components for Runtime NavMesh Building
Role in this project:
Full-stack Developer Contributions:7 releases, 137 commits, 16 PRs in 3 years 9 months
Contributions summary:Adrian primarily worked on components for runtime NavMesh building, with modifications for editor debugging and prefab integration. Their initial work involved adding debug representations for NavMeshSurfaces in the editor and then reverting those changes. Later contributions included merging branches and fixing compilation errors related to prefab workflows. They demonstrate a strong understanding of the Unity engine and its navigation system.
apihigh-levelruntimenavmeshhigh-level-api
High Level API Components for Runtime NavMesh Building
Contributions:22 commits, 17 PRs, 16 pushes in 1 year 3 months
apihigh-levelruntimenavmeshhigh-level-api