Adriano Lima is a front-end–focused Senior Full Stack Engineer with 10 years of experience building web, mobile, and game-related software across React, Next.js, Swift, Rust and Elixir. He has led front-end teams at First Foundry, owned operational processes like training and performance reviews, and currently drives full‑stack delivery at TeamEx. His open-source contributions to HaxeFlixel demonstrate a practical eye for rendering, input handling and physics (adding conditional tiles and nuanced slope rendering), showing attention to visual fidelity beyond typical web work. Trained at the Apple Developer Academy and with a background in educational games and mobile platforms, he blends product-minded UX sensibilities with rigorous front-end engineering and testing (including Cypress). Colleagues describe him as a pragmatic tech lead who moves confidently between implementation details and team-level strategy.
11 years of coding experience
12 years of employment as a software developer
Bachelor of Engineering, Computer Engineering, Bachelor of Engineering, Computer Engineering at Instituto de Estudos Superiores da Amazônia - IESAM
Contributions:74 commits, 15 PRs, 69 comments in 1 year 8 months
Contributions summary:Adriano primarily contributed to the `flixel-addons` repository by enhancing the `FlxTilemapExt` class. Their work involved implementing conditional tiles, which allow users to define tiles with conditional collision based on user input. This involved adding new methods to the class to manage and implement functionality for conditional tiles and slope properties. The commits also added slope functionalities, including 22.5 and 67.5-degree floor slopes with ceiling slopes in the next commit, and improving the rendering of those.
Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
Front-end Developer
Contributions:27 commits, 7 PRs, 21 comments in 1 year 9 months
Contributions summary:Adriano primarily contributed to improving the visual and interactive elements of the HaxeFlixel game engine. They focused on fixing blurry lines in rendered text, particularly on the Flash target, implementing solutions to address rendering artifacts. Their work involved modifications to the `FlxText` class, and they also added unit tests to ensure the quality of the rendering improvements. Furthermore, they fixed mouse input issues in the `FlxAnalog` class, and made some improvements and refactoring, as well as adding a getter for `justPressedTimeInTicks` to `FlxMouse`.
2d-gamehaxeopenfl2d-game-engineflixel
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