Adriano Orioli

Game Programmer at Kikimora Games

Stockholm, Stockholm County, Sweden
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Summary

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Senior
🎓
Top School
Adriano Orioli is a game programmer and co-founder with 12 years of experience building live-service multiplayer features, mobile AR titles, and distributed backends across startups and studios. With a Computer Science degree from the University of Zagreb, he transitioned from IoT and Go-based microservices into games, applying lessons from managing thousands of devices to scaling player-facing systems. He led frontend and backend teams on AR PvP and location-based projects, then launched Kikimora Games where he shipped two well-received indie titles while wearing every hat from coding to budgeting and playtest management. Now at Fatshark he focuses on Game-as-a-Service content and cross-platform DLC support for Warhammer 40,000: Darktide, combining live ops discipline with hands-on gameplay development. Colleagues know him for keeping teams motivated under indie pressures and for a childhood motivation—wanting to understand how games really work after finishing Super Mario World.
code12 years of coding experience
job7 years of employment as a software developer
bookBachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at University of Zagreb / Sveučilište u Zagrebu
languagesEnglish, Croatian
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Github Skills (55)

steam10
steam-api10
godot10
game-engine10
gitlab-pages10
gitlab-ci10
animation10
heightmap10
docker-image10
steamworks10
open-source10
gitlab10
3d10
dockerfile10
golang10

Programming languages (8)

C#TypeScriptDockerfileC++GoHTMLGDScriptPython

Github contributions (5)

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KikimoraGames/itch-publish

Sep 2020 - Aug 2021

Publish releases to Itch.io
Contributions:3 releases, 2 commits, 1 push in 11 months
gamedevitchioci
TheOrioli/procedural

Aug 2016 - Mar 2020

Procedural generation as a service
Contributions:33 commits, 4 PRs, 10 pushes in 3 years 7 months
procedural-generationproceduralgolang-application
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