Adrien B is a versatile software engineer with 13 years of experience specializing in 3D graphics, GIS/BIM and web mapping, who thrives in open-source projects and rapid delivery cycles. He has full-stack experience building and improving WebGL/Three.js-based geospatial tooling, including contributions to the well-known iTowns framework where he implemented core enhancements like FrameRequesters and refinements to TileMesh and GUI modules. Comfortable across data visualization, geospatial and BIM domains, Adrien adapts quickly to new technical challenges and moves projects forward by shipping practical improvements. Trained with a Master’s in Computer Software Engineering from UTBM, he combines strong engineering fundamentals with hands-on graphics and mapping expertise rooted in real-world open-source collaboration.
A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data
Role in this project:
Full-stack Developer
Contributions:62 reviews, 276 commits, 411 PRs in 3 years 8 months
Contributions summary:Adrien's contributions primarily involve correcting typos and implementing enhancements in the core functionality of the iTowns framework. This includes fixing minor errors within the `TileMesh` and implementing and integrating `FrameRequesters` into the `MainLoop` and `View` components. Furthermore, the user has updated examples and modified existing code within the `GUI` and `ThreeExtended` modules.
A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data
Contributions:2 releases, 641 pushes, 474 branches in 6 years 7 months
geospatialwebgljavascriptgeospatial-datathreejs
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.