Adrien De Tocqueville

Senior Graphics Engineer at Rockstar Games

Paris, Ile-de-France, United Kingdom
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Summary

🤩
Rockstar
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Top School
Adrien De Tocqueville is a Senior Graphics Engineer with six years of experience specializing in advanced real-time rendering systems, currently at Rockstar Games after leading HDRP development at Unity Technologies. He owned major subsystems like adaptive probe volume GI, volumetric clouds, a physically based atmosphere, and the HDRP water system he showcased at GDC 2023, combining shader, CPU/GPU optimization, and artist tooling expertise. His open-source contributions to Unity's Graphics repo include light layer debug modes, alpha-to-mask states, and cloud improvements, reflecting deep hands-on work across lighting, materials, and the render pipeline. Trained at ISEP and 42 and experienced with Vulkan and machine learning workflows from an internship at Dassault Systèmes, he brings both formal engineering discipline and hacker-school pragmatism to complex graphics problems. Notably, he has balanced production-grade feature ownership with profiling-driven optimizations that bridge artist needs and runtime performance.
code6 years of coding experience
job5 years of employment as a software developer
bookDiplôme d'ingénieur, Informatique, Diplôme d'ingénieur, Informatique at ISEP - école d'ingénieurs du numérique
bookProgrammation informatique, Programmation informatique at 42
bookBaccalauréat, S, Mention Bien, Baccalauréat, S, Mention Bien at Lycée Saint-Jean-Hulst
languagesEnglish, French
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Github Skills (13)

unity3d10
lightening10
lightning10
lighty10
csharp10
render10
graphics-programming10
dotnet-core10
rendering10
material-components9
shadergraph9
material39
material-design9

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Feb 2020 - Jan 2023

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics Programmer
Contributions:187 reviews, 379 commits, 259 PRs in 2 years 10 months
Contributions summary:Adrien's commits focused on enhancing the graphics capabilities of the Unity engine. They implemented new features such as a light layer debug mode and an alpha-to-mask render state. Furthermore, the user contributed to the creation of new debug panels and improvements for volumetric clouds. The contributions spanned various areas of the graphics pipeline, including lighting, materials, and shaders.
renderpost-processingpipelinescriptableunity
Contributions:2 pushes in 1 month
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Adrien De Tocqueville - Senior Graphics Engineer at Rockstar Games