Adrien Givry

Software Engineer at SkyBox Labs

Old Toronto, Ontario, Canada
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Summary

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Adrien Givry is a graphics-focused software engineer with eight years of experience building and optimizing rendering systems across console, PC, and mobile platforms. Currently on Minecraft's graphics support team at SkyBox Labs, he specializes in performance tuning and cross-platform backend work for Bedrock Edition. Previously he contributed to Ubisoft’s Anvil renderer—integrating upscaling tech like FSR2 and XeSS—and shipped graphics features for AAA titles and mobile ports. As a co-founder of Heliconia Interactive he pairs game-tech expertise with product work, building telemetry-driven educational tools and custom frameworks. He has hands-on engine experience from SIMD-optimized algorithms to Vulkan/OpenGL abstractions, and a habit of turning research into production (including co-authoring SR&ED work).
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor Of Computer Science (BTS) Computer Science, Bachelor Of Computer Science (BTS) Computer Science at Lycée Roosevelt REIMS
bookAEC in Engine Programming Computer Software Engineering, AEC in Engine Programming Computer Software Engineering at ISART DIGITAL Montréal
languagesFrench, English, Spanish
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Stackoverflow

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Github Skills (110)

windows10
lua10
docker-container10
rendering-engine10
cpp10
game-development10
3d-engine10
game-engine10
graphics-engine10
imgui10
source-port10
opengl10
3d-graphics10
ico10
docker-image10

Programming languages (8)

C#TypeScriptDockerfileC++JavaScriptLuaHTMLPython

Github contributions (5)

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adriengivry/Tower-Defense

Nov 2017 - Nov 2018

Contributions:1 release, 5 commits, 9 pushes in 1 year
adriengivry/SimplexEngine

Dec 2018 - Dec 2023

Game engine with a custom made software renderer (OpenGL-like rendering pipeline)
Contributions:2 PRs, 47 pushes, 1 branch in 5 years 1 month
rendering-enginepipelinesoftware-renderergame-developmentrenderer
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Adrien Givry - Software Engineer at SkyBox Labs