Adrien Givry is a graphics-focused software engineer with eight years of experience building and optimizing rendering systems across console, PC, and mobile platforms. Currently on Minecraft's graphics support team at SkyBox Labs, he specializes in performance tuning and cross-platform backend work for Bedrock Edition. Previously he contributed to Ubisoft’s Anvil renderer—integrating upscaling tech like FSR2 and XeSS—and shipped graphics features for AAA titles and mobile ports. As a co-founder of Heliconia Interactive he pairs game-tech expertise with product work, building telemetry-driven educational tools and custom frameworks. He has hands-on engine experience from SIMD-optimized algorithms to Vulkan/OpenGL abstractions, and a habit of turning research into production (including co-authoring SR&ED work).
8 years of coding experience
4 years of employment as a software developer
Bachelor Of Computer Science (BTS) Computer Science, Bachelor Of Computer Science (BTS) Computer Science at Lycée Roosevelt REIMS
AEC in Engine Programming Computer Software Engineering, AEC in Engine Programming Computer Software Engineering at ISART DIGITAL Montréal
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