Adrien Herubel

Sr. Manager, Principal Engineer at Autodesk

London, England, United Kingdom
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Summary

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Senior
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Adrien Herubel is a senior manager and principal engineer with 14 years of deep expertise in graphics, animation/VFX, and both real-time and offline rendering, currently leading the core team on Autodesk’s Arnold renderer in London. He has a strong track record building CPU path-tracing engines and production tooling—work that powered TV production at Ubisoft and informed practical renderer features used in studios. Equally comfortable in research and product contexts, he brings a PhD-era focus on real-time lighting of massive models together with hands-on systems work like geometry streaming, OpenGL tooling, and shader/DCC integrations. As a leader he combines hands-on engine development with mentorship and cross-team coordination, steering complex renderer architecture while still shipping low-level optimizations. An understated strength is his history of bridging academia, production R&D, and tool-building, making him effective at translating research ideas into robust studio pipelines.
code14 years of coding experience
job11 years of employment as a software developer
bookMaster, Computer Science, Master, Computer Science at Paris-Est University
bookEngineer, Computer Graphics, Engineer, Computer Graphics at IMAC Engineering School
languagesEnglish, French
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Github Skills (35)

rasterizer10
shader10
hydra10
rendering10
katana10
computer-graphics10
surface10
usd10
maya10
rendering-3d-graphics10
houdini10
sdf10
3d-graphics9
materialx9
shading9

Programming languages (5)

C++CSSCMathematicaPython

Github contributions (5)

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Contributions:74 commits, 27 pushes, 7 branches in 1 year
Advanced shading language for production GI renderers
Contributions:22 pushes, 4 branches in 1 month
productionshading
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Adrien Herubel - Sr. Manager, Principal Engineer at Autodesk