Summary
Adrien Herubel is a senior manager and principal engineer with 14 years of deep expertise in graphics, animation/VFX, and both real-time and offline rendering, currently leading the core team on Autodesk’s Arnold renderer in London. He has a strong track record building CPU path-tracing engines and production tooling—work that powered TV production at Ubisoft and informed practical renderer features used in studios. Equally comfortable in research and product contexts, he brings a PhD-era focus on real-time lighting of massive models together with hands-on systems work like geometry streaming, OpenGL tooling, and shader/DCC integrations. As a leader he combines hands-on engine development with mentorship and cross-team coordination, steering complex renderer architecture while still shipping low-level optimizations. An understated strength is his history of bridging academia, production R&D, and tool-building, making him effective at translating research ideas into robust studio pipelines.
14 years of coding experience
17 years of employment as a software developer
Engineer Computer Graphics, Engineer Computer Graphics at IMAC Engineering School
Master Computer Science, Master Computer Science at Université Paris-Est Marne-la-Vallée
English, French