Adrienne Lombardo is a technical designer and game developer with nine years of experience building cross-platform titles, tools, and accessible experiences using Unity and Unreal. As owner of Radioactive Dogs she consults for indie creators while previously prototyping XR interfaces and systems at HTC Vive that bridged missing platform features into polished in-headset UX. Her background spans lead programming and technical direction on indie narrative games (No Longer Home, Read Only Memories) and console ports like The Long Dark, showing a blend of hands-on coding and product-focused design. Based in Seattle, she combines studio leadership with deep practical expertise in prototyping interactive systems and accessibility—skills she applies across both experimental XR and commercial releases.
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