Picking and pointer events for Bevy
Role in this project:
Full-stack Developer (with a focus on Bevy game development) Contributions:32 releases, 101 reviews, 600 commits in 2 years 4 months
Contributions summary:Aevyrie primarily contributed to the `bevy_mod_picking` repository, which provides picking and pointer event functionality for the Bevy game engine. Their contributions focused on implementing and refining core features like detecting, selecting, and highlighting meshes. The user implemented default resources and made material fields public, fixing multiple bugs, and adding features to improve the raycasting implementation for the project.
pointer-eventsbevypick-intersectionscursorraycasting
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer & Graphics Programmer Contributions:349 reviews, 93 PRs, 768 comments in 5 years 8 months
Contributions summary:Aevyrie contributed to the Bevy game engine, focusing on the graphics and rendering aspects. They implemented features like world-to-screen coordinate conversion and added checks for NaN values in camera calculations to prevent errors. The user also addressed PBR rendering issues, including fixing regressions for unlit materials and correcting the view vector in the fragment shader for orthographic projections. Furthermore, they optimized performance by parallelizing frustum culling.
game-enginerustbevygamedevgame-development