Afonso Lage

CTO at kedu

Ceará, Brazil
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Summary

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Rockstar
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Top School
Afonso Lage is a CTO with 11+ years of experience turning operational challenges into scalable, high-availability software—particularly for mission-critical Contact Center systems. He leads unified Tech, Data and AI efforts to drive digital transformation, embedding automation and governance to shrink costs and accelerate delivery. Skilled across the full product lifecycle, he translates business strategy into resilient architectures and new revenue models while coaching teams to operate more autonomously. Afonso combines analytical rigor with creativity and communication, often acting as a strategic partner to non-technical stakeholders. He also contributes to open-source (notably improvements to the Bevy game engine’s reflection and component systems), showing a hands-on engineering curiosity beyond his executive remit. Based in Ceará, Brazil, he holds an MBA in Project Management and a background in systems development that grounds his leadership in practical implementation.
code10 years of coding experience
job1 year of employment as a software developer
bookMaster of Business Administration - MBA, Gestão de Projetos, Master of Business Administration - MBA, Gestão de Projetos at Uniamericas
bookTecnólogo, Analise e Desenvolvimento de Sistemas, Tecnólogo, Analise e Desenvolvimento de Sistemas at FATENE
languagesEnglish
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Stackoverflow

Stats
391reputation
36kreached
5answers
10questions
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Github Skills (15)

bevy10
rust10
game-development10
game-engine10
game-dev10
data-structure9
data-structures9
open-source9
java6
bufferedimage6
tga6
javascript6
pascal6
garbage-collection6
image6

Programming languages (13)

C#JavaC++RustObjective-C++HTMLGDScriptTypeScript

Github contributions (5)

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bevyengine/bevy

Nov 2020 - May 2024

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:243 reviews, 10 PRs, 180 comments in 3 years 7 months
Contributions summary:Afonso contributed to the Bevy game engine, primarily focusing on improvements to the reflection system. Their commits involved modifying code related to partial equality checks, debugging support for dynamic types, and implementing `FromReflect` for transform components. They also simplified hex string parsing in the color module and improved the documentation for component hooks.
data-drivenbevygamedevrustgame-development
afonsolage/bevy

Jul 2021 - Mar 2024

A refreshingly simple data-driven game engine built in Rust
Contributions:72 pushes, 16 branches in 2 years 7 months
data-drivenbevygamedevrustgame-development
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Afonso Lage - CTO at kedu