Summary
Ahmet Vefa is an experienced game developer with eight years building systems, tools, and playable experiences—most recently developing a solo-built isometric 2.5D action RPG with full item, crafting, skill, procedural map, weather and blood systems. He ships production-ready Unity tools and assets (procedural isometric map generator, weather/blood shaders, tilemap auto-collider) that have earned strong user reviews and powered multiple projects, plus a 2D online battle royale prototype. Previously he implemented an end-to-end multiplayer analytics database and visualization/control panel at TaleWorlds, combining game telemetry, SQL, and tooling to inform live ops. Comfortable across gameplay, systems, and tooling, he pairs deep technical craft with a designer’s sense for playable systems and a proven ability to take large features from concept to polished delivery.
8 years of coding experience
Bachelor of Science, Computer Engineering, Bachelor of Science, Computer Engineering at Orta Doğu Teknik Üniversitesi / Middle East Technical University