Summary
Aidan Gustard is a software engineer with 11 years’ experience specialising in Agile infrastructure, DevOps and complex build pipelines for the games and digital media industries. He has led CI/CD and delivery strategies across studios and enterprise clients, integrating Unity, Unreal and bespoke engines with platforms like Steam, Epic, PlayStation and Xbox. As a consultant and former CEO of his own firm he blends technical hands-on automation (Puppet, Ansible, TeamCity, Docker) with stakeholder-facing change leadership to desilo teams and improve delivery outcomes. Recent roles focused on senior build engineering for AR/VR and triple-A game projects, often coordinating cross-timezone teams between the UK and US. He’s comfortable translating mathematical algorithms into production code and bringing operational rigor to both startups and large organisations—an engineer who pairs deep infrastructure skill with strong communication and delivery discipline.
11 years of coding experience
14 years of employment as a software developer