Summary
Aidan Mclaughlin is a research engineer with 11 years of hands-on experience building web and game-based interactive learning systems, currently advancing educational initiatives at Boston University’s Wheelock Institute. He moves fluidly between front-end prototyping and backend infrastructure—having led platform migrations, built Node.js backends for Unity/WebGL games, and deployed services to Kubernetes/OpenShift. Aidan’s recent focus on generative AI and on-device inference informs prototypes that combine speech recognition, LLM feedback, and classroom-friendly low-latency inference. He thrives in small teams and distributed environments, mentoring junior developers and translating user research into prioritized product roadmaps. Notably, he has repeatedly served as the sole developer on high-impact projects, pairing design work in Figma with end-to-end implementation. Based in Dallas, he’s motivated by positive social impact and enjoys making complex educational data actionable through visualization and ML-driven insights.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering (B.E.), Computer Science, Bachelor of Engineering (B.E.), Computer Science at Franklin W. Olin College of Engineering