Aidan Nabass is a production-minded developer evangelist with 11 years of technical experience and 7+ years building game systems across AAA, AA, and indie studios. He specializes in client-side Unity development, scalable MVVM UI, data-driven gameplay, and tooling that empowers designers to iterate safely and rapidly. At companies like Bungie and Harebrained Schemes he shipped modular systems, built Google Sheets-to-game pipelines, and reduced iteration friction with C#/WPF tools and ScriptableObject-driven architectures. Now focused on integrations, he blends hands-on engineering with developer support to enable large teams and studios to deliver stable, accessible, and joyful experiences. Colleagues rely on him for bridging product goals with pragmatic technical trade-offs and for delivering high-visibility prototypes under tight deadlines.
11 years of coding experience
6 years of employment as a software developer
Game Development, Game Development at Academy of Interactive Entertainment (AIE) RTO 88021
Computer Science, Computer Science at Clover Park Technical College
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