Aidan Sojourner is a Senior Software Engineer with 10 years of experience building cloud backend systems, currently contributing to GeForce NOW at NVIDIA from Portland, Oregon. He brings deep backend and systems expertise—rising from intern to senior engineer at NVIDIA—focused on scalable cloud services for game streaming. Beyond production cloud work, he contributes to game-focused open-source projects like Momentum Mod, where he implemented nuanced movement physics, replay/ghost systems, and run-tracking features that reveal a practical blend of low-level gameplay mechanics and user-facing telemetry. Comfortable across C++/systems and cloud backend stacks, he combines performance-minded engineering with a gamer’s attention to feel and fidelity.
10 years of coding experience
3 years of employment as a software developer
Computer Science, Computer Science at De Anza College
Momentum Mod - Standalone Source Movement Speedrunning (READ README)
Role in this project:
Game Developer
Contributions:3 releases, 268 commits, 29 PRs in 2 years 2 months
Contributions summary:Aidan primarily worked on modifying the game's source code, focusing on character movement and level design elements. Their contributions include adjusting player physics, such as ducking and velocity, and incorporating map-specific trigger actions to control movement mechanics. They also added functionality to the HUD timer, including displaying run statistics like time, strafes, and jumps, which are saved to a dedicated run statistics file. They implemented and refactored systems for replay recording and playback, also ensuring that ghost data is correctly captured and replayed to facilitate the correct gameplay
Contributions:14 commits, 1 PR, 13 pushes in 1 year 9 months
steamworksworkshopsource-engineugcsteam
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Aidan Sojourner - Senior Software Engineer at NVIDIA