Aidan Sojourner

Senior Software Engineer at NVIDIA

Portland, Oregon, United States
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Summary

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Senior
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Top School
Aidan Sojourner is a Senior Software Engineer with 10 years of experience building cloud backend systems, currently contributing to GeForce NOW at NVIDIA from Portland, Oregon. He brings deep backend and systems expertise—rising from intern to senior engineer at NVIDIA—focused on scalable cloud services for game streaming. Beyond production cloud work, he contributes to game-focused open-source projects like Momentum Mod, where he implemented nuanced movement physics, replay/ghost systems, and run-tracking features that reveal a practical blend of low-level gameplay mechanics and user-facing telemetry. Comfortable across C++/systems and cloud backend stacks, he combines performance-minded engineering with a gamer’s attention to feel and fidelity.
code10 years of coding experience
job3 years of employment as a software developer
bookComputer Science, Computer Science at De Anza College
bookUniversity of California Santa Cruz
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Github Skills (9)

source-engine10
leveldb10
c-language10
game-physics10
cprogramming-language10
logic9
server-client8
client-server8
performance-optimization8

Programming languages (10)

JavaC++CBatchfileDJavaScriptGoPascal

Github contributions (5)

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momentum-mod/game

Feb 2016 - Apr 2018

Momentum Mod - Standalone Source Movement Speedrunning (READ README)
Role in this project:
userGame Developer
Contributions:3 releases, 268 commits, 29 PRs in 2 years 2 months
Contributions summary:Aidan primarily worked on modifying the game's source code, focusing on character movement and level design elements. Their contributions include adjusting player physics, such as ducking and velocity, and incorporating map-specific trigger actions to control movement mechanics. They also added functionality to the HUD timer, including displaying run statistics like time, strafes, and jumps, which are saved to a dedicated run statistics file. They implemented and refactored systems for replay recording and playback, also ensuring that ghost data is correctly captured and replayed to facilitate the correct gameplay
2d-gamemomentumgamemodsource-engine
momentum-mod/workshop-tool

Feb 2018 - Dec 2019

Uploads maps and other UGC to the steam workshop
Contributions:14 commits, 1 PR, 13 pushes in 1 year 9 months
steamworksworkshopsource-engineugcsteam
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Aidan Sojourner - Senior Software Engineer at NVIDIA