Akio Gaule

Santiago, Santiago Metropolitan Region, Chile
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Summary

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Akio Gaule is a senior graphics software engineer with nine years of professional experience building high-performance rendering systems for games and real-time 3D applications. He has shipped engine and rendering work across studios and platforms—from mobile rendering at Amazon Lumberyard to metaverse and AAA-grade systems—and recently contributed Vulkan-focused features and fixes to the Open 3D Engine project, including variable rate shading and render pass validation improvements. Based in Santiago, Chile, he blends deep C++ and graphics API expertise with a practical passion for squeezing maximum performance from hardware. Comfortable moving between engine-level systems, profiling/optimizer work, and team leadership, he also has experience managing engineering teams and porting engines across consoles and mobile. Driven by curiosity, he enjoys exploring new tech and aims to create software that meaningfully impacts users’ lives. An unexpected detail: alongside pragmatic engineering, he once listed paradise island caretaker as his dream job, signaling a rare mix of technical intensity and a love for low-key, creative living.
code9 years of coding experience
job17 years of employment as a software developer
bookComputer Science Engineer, Video Games, Computer Science Engineer, Video Games at Pontificia Universidad Católica de Chile
languagesEnglish, Spanish
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Stackoverflow

Stats
61reputation
2kreached
1answer
0questions
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Github Skills (12)

vulkan10
graphics-3d10
c-language10
cprogramming-language10
3d-engine10
graphics-programming9
3d-graphics9
game-engine7
performance-optimization7
debugging6
android-studio6
java-native-interface6

Programming languages (4)

C#C++CGLSL

Github contributions (5)

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o3de/o3de

Sep 2022 - Dec 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBack-end Developer
Contributions:8 reviews, 7 commits, 1 PR in 3 months
Contributions summary:Akio made numerous contributions to the Open 3D Engine (O3DE) project, primarily focusing on Vulkan-related rendering features and improvements. Their work includes fixing render pass validation errors and implementing variable rate shading (VRS) support, indicating a deep understanding of the Vulkan graphics API. They also addressed issues related to the profiler, particularly when loading captures from files, and made code refinements such as replacing `GetCStr()` with `GetStringView()`.
3d3d-engine3d-graphics-engine3d-graphicsanimation
akioCL/o3de

Feb 2025 - Mar 2025

Contributions:1 push, 1 branch in 14 days
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