Summary
Akira Mujawar is an engine programmer with 10 years of experience building and optimizing games and engines across Unreal, Unity, and Cocos-Creator, with deep C++ and C# expertise. Based in Bengaluru, he’s shipped multiplayer systems, IK and ragdoll physics, custom bullet and vehicle destruction mechanics, and performance-focused build optimizations for PC, mobile, and VR. He combines low-level graphics work (Vulkan/OpenGL) with networking (SmartFox, Socket.io) and has a history of extending engine APIs and creating reusable libraries for mini-games. Starting to script automation in Bash at 14, he brings a pragmatic engineering mindset that surfaces in build pipelines, texture compression, and cross-platform deployment. Often tapped as a contractor or consultant, he blends hands-on implementation with system-level thinking for open-world and multiplayer projects. An avid RPG and open-world player (and former League player), he applies gameplay-first sensibilities to technical problems.
10 years of coding experience
6 years of employment as a software developer
English, Hindi, Marathi