Summary
Akul Gupta is a software engineer based in San Jose with a strong focus on computer vision, VIO-SLAM, and real-time AR/VR systems. In roles at Meta Reality Labs, Niantic, and 8th Wall he shipped C++ and full-stack solutions that bridge low-latency sensor fusion, mapping, and multiplayer AR—reducing scale error by up to 40% and enabling sub-20ms cloud-mesh depth decoding. His background blends ML research (RNNs and neuroscience-inspired detection) with practical systems work in WebGL, WebAssembly, and React, giving him fluency across embedded, GPU, and web runtimes. Though early in his career, he’s repeatedly delivered production-facing SLAM improvements and tools that make maps more interpretable for downstream applications. He brings an uncommon mix of academic curiosity about brain-inspired algorithms and hands-on engineering for latency-sensitive AR/XR products.
1 year of coding experience
3 years of employment as a software developer
University of California Santa Cruz