Akylzhan Sauranbay is a C/C++ developer with 9 years of experience focused on concurrency, game development, and performance optimization. He has shipped multiplayer titles on mobile and consoles—working on a Unity game with 2 million DAU and porting it to Nintendo Switch—and built VR multiplayer shooters across Oculus, PSVR, PICO, and SteamVR. Lately he’s applied his low-level skills to ML inference, optimizing servers with OpenVINO and TensorRT at TargetAI. His background includes WinForms tooling and a research stint designing audio augmentations for multimodal speaker identification, showing a blend of practical engineering and experimental ML work. Based in Kazakhstan and educated at Nazarbayev University, he combines systems-level performance tuning with real-world multiplayer game experience. Colleagues describe him as a pragmatic problem solver who moves between high-performance C++ and Unity gameplay code with equal fluency.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Nazarbayev University
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