Akylzhan Sauranbay

C Developer at TargetAI Limited

Kazakhstan
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Summary

👤
Senior
🎓
Top School
Akylzhan Sauranbay is a C/C++ developer with 9 years of experience focused on concurrency, game development, and performance optimization. He has shipped multiplayer titles on mobile and consoles—working on a Unity game with 2 million DAU and porting it to Nintendo Switch—and built VR multiplayer shooters across Oculus, PSVR, PICO, and SteamVR. Lately he’s applied his low-level skills to ML inference, optimizing servers with OpenVINO and TensorRT at TargetAI. His background includes WinForms tooling and a research stint designing audio augmentations for multimodal speaker identification, showing a blend of practical engineering and experimental ML work. Based in Kazakhstan and educated at Nazarbayev University, he combines systems-level performance tuning with real-world multiplayer game experience. Colleagues describe him as a pragmatic problem solver who moves between high-performance C++ and Unity gameplay code with equal fluency.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Nazarbayev University
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Github Skills (105)

pixel-editor10
gif-animation10
windows10
xmake10
animated10
luarocks10
ruby10
lua10
cpp10
game-development10
godot10
game-engine10
animation10
linux10
aseprite10

Programming languages (13)

C#C++CSSCRustHTMLXmakeShell

Github contributions (5)

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Akylzhan/get-schedule-bot

Aug 2020 - Apr 2021

Telegram bot for scraping NU schedule
Contributions:5 reviews, 123 commits, 14 PRs in 8 months
telegram-botpythonbottelegramscraping
Akylzhan/Shaders

Oct 2019 - Jul 2020

Contributions:5 commits, 4 pushes, 1 branch in 10 months
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Akylzhan Sauranbay - C Developer at TargetAI Limited