Al Anich is a Staff Software Engineer based in Los Angeles with 10 years of experience building games and developer tooling across Unity, Unreal Engine 5, and full-stack web technologies. At Riot Games he led gameplay systems and prototyping for an unannounced action multiplayer title, introduced TDD and review practices to improve engineering quality, and previously contributed core production engineering for Legends of Runeterra. He brings cross-disciplinary experience from Disney where he led front-end and platform integrations for narrative games, and from startups where he built NLP microservices, Kubernetes deployment pipelines, and Elixir libraries. Known for turning ambiguous prototypes into high-scoring playtests, he pairs hands-on coding with mentorship and process improvements that scale teams. Comfortable moving between engine-level C# work and modern web stacks, he has a track record of shipping polished player-facing features and internal tooling. An entrepreneur at heart, he co-founded a mobile studio that achieved wide distribution early in his career, underscoring a product-first mindset.
10 years of coding experience
9 years of employment as a software developer
Certificate of Completion, Full Stack Web Development, Certificate of Completion, Full Stack Web Development at DevLeague
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