Summary
Al Rumman is a Principal Gameplay Architect with nine years of experience designing scalable, engine-agnostic systems for mobile, PC and console titles, currently leading graphics programming and architecture for high‑end PC/PlayStation/Xbox projects. He has a track record of shipping multi‑million download hits and single‑handedly delivered core technical work on Cart Crash, then architected a hybrid‑casual stack that unified rendering, animation, gameplay, data and third‑party SDKs. Comfortable moving between low‑level shader/R&D work and high‑level system design, he has built multiplayer servers, AR/VR B2B products, and custom performance tooling that doubled FPS in key projects. A hands‑on leader and mentor, he also maintains open‑source tools on GitHub and often bridges design and engineering to make ambitious features technically feasible. Unusually for someone now focused on consoles, his background spans rapid hyper‑casual prototyping to deep graphics optimization, giving him both speed and precision in delivery.
9 years of coding experience
10 years of employment as a software developer
Higher Secondary School Certificate Science, Higher Secondary School Certificate Science at Engineering University School & College
Master of Science (M.Sc.) Computer Science, Master of Science (M.Sc.) Computer Science at Jahangirnagar University
Bachelor of Science (B.Sc.) Civil Engineering, Bachelor of Science (B.Sc.) Civil Engineering at Bangladesh University of Engineering and Technology
Secondary School Certificate Science, Secondary School Certificate Science at Palardi High School
English, Bengali