Alan Beckus

Staff SW Engineer at Sony Computer Entertainment America

San Diego, California, United States
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Summary

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Top School
Alan Beckus is a Staff Software Engineer based in San Diego with 12 years of industry experience and a BS in Computer Science from UC San Diego. He has been building game development tools and core frameworks at Sony since 2006, contributing to editor-level systems that bridge UI, rendering, and build pipelines. His open-source work on the ATF LevelEditor shows full-stack proficiency—tackling core library changes, terrain UI, rendering fixes, and cross-platform build configurations. Prior roles at Anonymizer and Sierra Chart broaden his background in systems and application engineering. Known for quietly improving developer tooling and rendering reliability, he combines deep technical ownership with practical, long-lived engineering solutions.
code12 years of coding experience
job2 years of employment as a software developer
bookUniversity of California San Diego
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Github Skills (10)

game-development10
csharp10
dotnet-core10
netframework10
ui-design9
front-end-development9
uid9
directx8
c-language7
cprogramming-language7

Programming languages (1)

C#

Github contributions (2)

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SonyWWS/LevelEditor

Jun 2014 - Jan 2017

The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
Role in this project:
userFull-stack Developer
Contributions:68 commits, 3 PRs, 15 pushes in 2 years 7 months
Contributions summary:Alan's commits primarily involve the development and maintenance of the ATF LevelEditor, a tool for game level creation. Their contributions span across multiple areas, including core framework modifications within the ATF (Atf.Core) library, UI adjustments in the Terrain Editor, and build configuration changes. They also added and fixed issues related to rendering and general application improvements.
wysiwyg
SonyWWS/ATF

Sep 2014 - Nov 2016

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Contributions:12 commits, 9 PRs, 10 pushes in 2 years 2 months
animationcsharpdotnetshaderstate-machine
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