Alan Horne

Tools Engineer at Retro Studios

Austin, Texas, United States
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Summary

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Senior
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Top School
Alan Horne is a Tools Engineer with 8 years of focused experience in .NET, Unity3D, and game development, currently building internal tooling at Retro Studios from his base in Austin, Texas. He spent eight years at PLAYSTUDIOS rising from engineer to Backend Architect, shaping scalable backend systems and operational practices for live game services. Prior to that he shipped games across mobile and Windows platforms at Super Happy Fun Fun and cut his teeth building network-monitoring and database-backed tools as a network engineer. Alan blends systems-level backend architecture with hands-on game-engine tooling, routinely bridging production infrastructure and developer workflows. He holds a B.S. in Computer Engineering from Clemson and an M.S. in Computer Science from DigiPen, a combination that explains his knack for pragmatic, performance-aware tooling that accelerates game teams.
code8 years of coding experience
job16 years of employment as a software developer
bookB.S., Computer Engineering, B.S., Computer Engineering at Clemson University
bookM.S., Computer Science, M.S., Computer Science at Digipen Institute of Technology
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Github Skills (30)

null-safety10
lisp10
tizen8
xamarin-forms6
uwp6
xamarin6
markdown6
csharp5
reactiveui5
viewmodel5
wpf5
android5
functional-reactive-programming5
elmish5
mvvm5

Programming languages (6)

C#CSCSSLuaMarkdownF#

Github contributions (5)

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Texl/advent-of-code

Dec 2021 - Dec 2022

Contributions:44 commits, 66 pushes, 13 branches in 1 year
Texl/texl.github.io

Nov 2017 - Jun 2020

Contributions:16 pushes, 1 branch in 2 years 7 months
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