Summary
Alan Horne is a Tools Engineer with 8 years of focused experience in .NET, Unity3D, and game development, currently building internal tooling at Retro Studios from his base in Austin, Texas. He spent eight years at PLAYSTUDIOS rising from engineer to Backend Architect, shaping scalable backend systems and operational practices for live game services. Prior to that he shipped games across mobile and Windows platforms at Super Happy Fun Fun and cut his teeth building network-monitoring and database-backed tools as a network engineer. Alan blends systems-level backend architecture with hands-on game-engine tooling, routinely bridging production infrastructure and developer workflows. He holds a B.S. in Computer Engineering from Clemson and an M.S. in Computer Science from DigiPen, a combination that explains his knack for pragmatic, performance-aware tooling that accelerates game teams.
8 years of coding experience
16 years of employment as a software developer
B.S., Computer Engineering, B.S., Computer Engineering at Clemson University
M.S., Computer Science, M.S., Computer Science at Digipen Institute of Technology