Alan Jones is a Principal Software Engineer with 19 years of multidisciplinary experience blending art, design, math, and systems engineering to solve ambiguous problems. Currently in Microsoft's Applied Sciences Group and simultaneously founding a patent-pending indie game, he moves comfortably between research-grade R&D, production pipeline architecture, and full-stack product ownership. His career spans real-time graphics, rendering, lighting, and game systems—contributions that include novel normal-map math, SDR→HDR neural pipelines, and tooling that dramatically reduced iteration time for HoloLens and film production. A hands-on leader and mentor, he has shipped core tech in Unreal, Rust/WASM puzzle engines, and cross-disciplinary pipelines, often refactoring fragile systems into scalable workflows. Based in the Greater Seattle Area, he pairs creative instincts with rigorous engineering and a track record of turning experimental ideas into deployable systems.
19 years of coding experience
15 years of employment as a software developer
Bachelor of Multimedia, Major in Design, Bachelor of Multimedia, Major in Design at Griffith University
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