Summary
Alan Paradis is an Associate Network Programmer at Rockstar Games with a decade of hands-on experience in game development, rooted in a Creajeux education where he built engines and multiplayer titles using C, C++, C#, Lua, Unity and Unreal Engine 5. He combines low-level systems work—GPU-accelerated raymarching and custom rendering—with gameplay and network programming, shipping both 2D mobile shooters and 3D multiplayer arena projects. Comfortable across client, server and shader domains, he’s delivered features from physics and UI libraries to client-server synchronization and database hooks. A polyglot developer fluent in French and conversant in English and Spanish, he thrives in collaborative teams and iterative learning environments. Notably, his academic projects include a CUDA-accelerated fractal raymarcher and several multiplayer prototypes that demonstrate both performance tuning and gameplay polish.
10 years of coding experience
Scientific baccalaureate, Degree obtained, Scientific baccalaureate, Degree obtained at Philippe Lamour High School
Degree, Programming / video game developer, Degree obtained. Honorable mention., Degree, Programming / video game developer, Degree obtained. Honorable mention. at Creajeux
French, English, Spanish