Alan Paradis

Associate Network Programmer

Leeds, England, United Kingdom
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Summary

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Senior
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Alan Paradis is an Associate Network Programmer at Rockstar Games with a decade of hands-on experience in game development, rooted in a Creajeux education where he built engines and multiplayer titles using C, C++, C#, Lua, Unity and Unreal Engine 5. He combines low-level systems work—GPU-accelerated raymarching and custom rendering—with gameplay and network programming, shipping both 2D mobile shooters and 3D multiplayer arena projects. Comfortable across client, server and shader domains, he’s delivered features from physics and UI libraries to client-server synchronization and database hooks. A polyglot developer fluent in French and conversant in English and Spanish, he thrives in collaborative teams and iterative learning environments. Notably, his academic projects include a CUDA-accelerated fractal raymarcher and several multiplayer prototypes that demonstrate both performance tuning and gameplay polish.
code10 years of coding experience
bookScientific baccalaureate, Degree obtained, Scientific baccalaureate, Degree obtained at Philippe Lamour High School
bookDegree, Programming / video game developer, Degree obtained. Honorable mention., Degree, Programming / video game developer, Degree obtained. Honorable mention. at Creajeux
languagesFrench, English, Spanish
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Stackoverflow

Stats
41reputation
5kreached
3answers
2questions
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Github Skills (17)

coder8
udp7
c997
windows-terminal6
visual-studio6
raylib6
sfml6
webrtc5
game-development5
client-server5
aseprite4
powershell4
automation3
docker3
windows3

Programming languages (7)

TypeScriptC#PowerShellCBatchfileHTMLPython

Github contributions (5)

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AlanParadis/RayMarchingCUDA

Dec 2022 - Jan 2023

Contributions:20 commits, 18 pushes in 1 month
A simple PowerShell script that use repak, KDiff3 and AESDumpster to merge configs
Contributions:18 releases, 3 PRs, 43 pushes in 1 month
powershell
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