Summary
Alan Richardson is a seasoned software engineer with 15 years of experience, based in Anaheim, CA, who specializes in C++, Qt, OpenGL and unit testing with a background in game-focused computer science. He has shipped embedded and desktop systems for clients like Econolite and Mercedes‑Benz R&D, and earlier in his career built and internationalized client-side UIs for social games. Comfortable working as a contractor or in-house, he bridges hardware and UI layers—often writing bridge code between user interaction hardware and QML—and has deep experience targeting ARM embedded platforms. His early roots in math and games inform a pragmatic, test-driven approach to graphics and interactive systems, and he’s known for taking ownership of legacy code and shipping reliable fixes and feature extensions.
15 years of coding experience
University of California Santa Cruz
English