Alan Wolfe

Principal Graphics Software Engineer at Bolt Graphics

San Clemente, California, United States
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Summary

🤩
Rockstar
Alan Wolfe is a Senior Rendering Engineer with over two decades of programming experience and 13 years in professional roles, currently conducting real-time rendering research at EA after stints at NVIDIA, Blizzard, and other AAA studios. He combines deep graphics and math expertise with hands-on engine, audio synthesis, and skeletal animation work, and has built renderers and engine subsystems from the ground up for multiple shipped titles. Alan maintains a technical blog with minimal, dependency-free C++ implementations that reveal his preference for elegant, portable algorithms and arcane tricks. His research at NVIDIA on spatiotemporal blue noise and contributions to RTXGI demonstrate a practical blend of research and productionization. Based in San Clemente, he also explores cryptography’s off-label uses and keeps a curiosity-driven approach to machine learning and DSP that informs his graphics work.
code14 years of coding experience
job24 years of employment as a software developer
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Stackoverflow

Stats
635reputation
30kreached
15answers
6questions
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Github Skills (60)

rendering10
sampling10
resampling10
graphic10
direct3d10
graphics-programming10
noise10
rapid-prototyping10
directx10
blueprint9
middleware9
debugging9
glsl9
vulkan9
opengl9

Programming languages (6)

JavaC++BikeshedCHTMLJupyter Notebook

Github contributions (5)

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Atrix256/RandomCode

Aug 2015 - Feb 2022

Random projects that are ok to be public, like blog stuff
Contributions:461 commits, 456 pushes, 1 branch in 6 years 6 months
Atrix256/DemofoxOrg

Dec 2016 - Feb 2022

My website with HTML5 / WebGL demos
Contributions:6 PRs, 182 pushes, 7 branches in 5 years 3 months
webgljavascriptthreejshtml5
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