Summary
Alberto Villarán is a Senior Technical Artist with a decade of experience crafting VFX and complex shaders for games, currently pushing Unreal Engine 5 on an unannounced AAA title at YAGER. He blends a strong software engineering background (Master in Game Development, degree in Computer Engineering) with hands-on visual effects work, having progressed from junior VFX roles to senior technical artist positions across multiple studios. Known for curiosity-driven research, he digs deep into new engine features and shader limits to create flashy, performant visuals. He has also taught game programming and led engineering teams, bringing both mentorship and production leadership to interdisciplinary pipelines. Based in Barcelona, Alberto maintains a public portfolio and blog demonstrating experimental personal work alongside his studio credits.
10 years of coding experience
5 years of employment as a software developer
University of Seville
Bachillerato, Ciencias y Tecnologías, Bachillerato, Ciencias y Tecnologías at I.E.S El Majuelo
Master de Desarrollo de Videojuegos, Ingeniería informática, Master de Desarrollo de Videojuegos, Ingeniería informática at Universidad Complutense de Madrid
Spanish, English