Summary
Alejandro Díaz is a C++ game developer with 14 years of multidisciplinary experience building games, engines and tooling across studios from indie jams to teams of 30, currently focused on C++ development at Globant. He brings strong foundations in software design, test-driven development and design patterns, with hands-on experience in Unreal, Unity, in-house engines, Qt/FLTK GUIs, and embedded C++ systems. Alejandro pairs gameplay and systems work—AI, procedural generation, graphics and mechanics—with backend fluency in Python, CMake and GNU toolchains, and has shipped features for mobile hits and multiplayer shooters. Pragmatic and adaptable, he has moved between roles from full-stack web development to game design and embedded drivers, and often builds internal frameworks and editor tools to speed production. Outside work he stays creatively engaged through game jams and personal projects (including art and music contributions), which informs his collaborative, feedback-driven approach.
14 years of coding experience
11 years of employment as a software developer
Computer Engineering, Computer Science, Computer Engineering, Computer Science at Universidad de Huelva