Alejandro Díaz

C Game Developer at Globant

Greater Barcelona Metropolitan Area Spain
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Summary

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Senior
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Top School
Alejandro Díaz is a C++ game developer with 14 years of multidisciplinary experience building games, engines and tooling across studios from indie jams to teams of 30, currently focused on C++ development at Globant. He brings strong foundations in software design, test-driven development and design patterns, with hands-on experience in Unreal, Unity, in-house engines, Qt/FLTK GUIs, and embedded C++ systems. Alejandro pairs gameplay and systems work—AI, procedural generation, graphics and mechanics—with backend fluency in Python, CMake and GNU toolchains, and has shipped features for mobile hits and multiplayer shooters. Pragmatic and adaptable, he has moved between roles from full-stack web development to game design and embedded drivers, and often builds internal frameworks and editor tools to speed production. Outside work he stays creatively engaged through game jams and personal projects (including art and music contributions), which informs his collaborative, feedback-driven approach.
code15 years of coding experience
job11 years of employment as a software developer
bookComputer Engineering, Computer Science, Computer Engineering, Computer Science at Universidad de Huelva
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Stackoverflow

Stats
548reputation
45kreached
23answers
9questions
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Github Skills (71)

python10
creative-commons10
cpp10
questions-and-answers10
javascript10
java10
map-editor9
tilesets8
fltk8
qt8
entity-component8
love2d8
tilemap8
django7
authentication7

Programming languages (7)

CSSC++CHaxeJavaScriptLuaPython

Github contributions (5)

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alesegdia/miniray

May 2015 - Apr 2024

Contributions:1 PR, 82 pushes, 1 branch in 9 years 1 month
gamegame-developmentopenglshootergame-engine
alesegdia/JavaTFTP

Jul 2011 - Oct 2011

Contributions:47 commits in 3 months
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