Alejandro Gutiérrez is a software architect with nearly a decade of professional experience building financial and auditing solutions on the .NET stack, currently translating complex requirements into production systems at Hexaware Technologies. He brings a strong low-level background from C/C++ and graphics APIs (DirectX/OpenGL), and has contributed backend math and data-structure work to an optimized C graphics-math library (recp/cglm). A former university instructor in programming and computer graphics, he pairs practical industry delivery with academic rigor in algorithmic problem solving and software design. Alejandro has hands-on full-stack experience, a history of independent consulting and product development, and a track record of ensuring correctness through careful implementation and testing. Based in Cuba, he enjoys tackling algorithmic challenges and applying graphics-level precision to enterprise software architecture.
9 years of coding experience
16 years of employment as a software developer
Postgraduate, Computer Science, Postgraduate, Computer Science at University of Havana
📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
Role in this project:
Backend Developer
Contributions:15 commits, 2 PRs, 43 comments in 1 month
Contributions summary:Alejandro primarily focused on implementing and extending data structures and mathematical functions for 2D/3D graphics. Their contributions involved adding new struct types, such as `vec4s`, and implementing numerous functions for these structures, including operations like addition, subtraction, multiplication, and normalization. They also ensured code correctness by including necessary header files for fundamental types and standard library functions.
Contributions:294 commits, 1 PR, 201 pushes in 2 years 3 months
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Alejandro Gutiérrez - Software Architect at Hexaware Technologies