Alejandro Ricoveri

Senior Software Engineer at Avallone

Copenhagen, Capital Region of Denmark
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Summary

👤
Senior
🎓
Top School
Alejandro Ricoveri is a Senior Software Engineer and Infrastructure Developer with 13 years of hands-on experience building and operating cloud-native systems using AWS, Terraform, Python, and Go. He has delivered scalable CI/CD and observability solutions across startups and enterprise environments, leading disaster recovery, monitoring, and GitHub Actions migrations that improved reliability and deployment velocity. Comfortable bridging DevOps, SRE, and backend engineering, he contributes to open-source projects—most notably refactoring core rendering/input subsystems in the yquake2 game client—demonstrating attention to maintainability in low-level code as well as cloud platforms. Based in Copenhagen, Alejandro is multilingual (English, French, Italian), enjoys travel and long-distance running, and brings a pragmatic, curiosity-driven approach to evolving infrastructure and team collaboration.
code13 years of coding experience
job17 years of employment as a software developer
bookBachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Universidad Rafael Belloso Chacín
languagesSpanish, English, French, Italian
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Github Skills (8)

c1710
system10
game-development10
c1110
opengl10
sys10
render10
rendering10

Programming languages (4)

C++CGoPython

Github contributions (5)

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yquake2/yquake2

Apr 2013 - Feb 2014

The Yamagi Quake II client
Role in this project:
userBack-end Developer
Contributions:11 commits, 4 comments, 1 issue in 9 months
Contributions summary:Alejandro primarily focused on refactoring and improving the input backend and the refresh API of the game client. They removed unnecessary function pointers and cleaned up the code, especially in the `src/backends/generic/vid.c` and `src/backends/windows/system.c` files, to increase code readability and maintainability. The user also made changes in the refactoring of the refresh API and fixed a conditional compilation issue with the underwater filter. This indicates a focus on improving the internal structure of the game's core rendering and input systems.
quake
ricoveri/dotvscode

Jul 2020 - Apr 2026

Contributions:17 pushes, 2 branches in 5 years 9 months
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