Alejandro Rodriguez

Software Engineer at Pixar Animation Studios

Emeryville, California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Alejandro Rodriguez is a graphics-focused software engineer with eight years of experience building high-performance renderers and tooling for games and film. He has driven Vulkan and Gen12 renderer overhauls at Cloud Imperium Games and now contributes to OpenUSD and studio tech at Pixar, blending low-level GPU work with production pipeline integration. Based in Emeryville, he pairs strong systems and multi-threading skills with a knack for clear communication—he genuinely enjoys discussing graphics problems with peers. Trained in Electrical and Computer Engineering at UT Austin, Alejandro brings both hardware-aware perspective and practical software craftsmanship to complex graphics systems.
code8 years of coding experience
job4 years of employment as a software developer
bookElectrical and Computer Engineering, Computer Software Engineering, Electrical and Computer Engineering, Computer Software Engineering at The University of Texas at Austin
github-logo-circle

Github Skills (3)

windows1
directx1
rendering1

Programming languages (2)

JavaC++

Github contributions (5)

github-logo-circle
JustAlejandro/JustDX12

Sep 2020 - Mar 2021

Contributions:1 release, 54 commits, 157 pushes in 5 months
JustAlejandro/JustRender

Apr 2019 - Oct 2019

Contributions:1 release, 35 pushes, 1 branch in 5 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Alejandro Rodriguez - Software Engineer at Pixar Animation Studios